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  1. Super Mario Bros. X

    Super Mario Bros. X (SMBX) is a Mario fangame where you can create and play your own levels. SMBX was first released in 2009 by Redigit, and has subsequently received several updates over the last …

  2. SMBX2 - Super Mario Bros X2

    Super Mario Bros X2 (SMBX 2.0) is an open source evolution of Redigit's SMBX fan game engine with new playables, NPCs, blocks, game modes, and much more!

  3. Super Mario Bros. X Forums - Index page

    Dec 31, 2025 · Super Mario Bros. X (SMBX), its developers, website, and all related entities are neither affiliated with nor endorsed by Nintendo. "Mario", "Luigi", and all related names, graphics, and …

  4. Downloads - SMBX2 - WohlSoft

    SMBX2 is an open source evolution of Redigit's SMBX fan game engine with new playables, NPCs, blocks, game modes, and much more!

  5. SMBX Preservation Archive

    The SMBX Preservation Archive is a collaborative effort by some members of the SMBX community and independent enthusiasts to collect and preserve a large number of the content made for various …

  6. Episodes - Super Mario Bros. X Forums

    Dec 28, 2025 · Super Mario Bros. X (SMBX), its developers, website, and all related entities are neither affiliated with nor endorsed by Nintendo. "Mario", "Luigi", and all related names, graphics, and …

  7. Super Mario Bros. X

    Super Mario Bros. X 1.3.0.1 improves upon many things in SMBX. In this update, you'll find higher quality music and graphical fixes, making the game more loyal to the original Mario series on the SNES.

  8. Super Mario Bros. X By 38A (SMBX-38A) - Home

    Explore SMBX-38A, a fan-made Super Mario Bros. game with unique features, characters, and levels. Download and enjoy the ultimate Mario experience!

  9. LunaLua - Super Mario Bros. X Forums

    Dec 29, 2025 · LunaLua Help Post here for help and support regarding LunaLua and SMBX2's libraries and features. Moderator: Userbase Moderators

  10. FAQ – SMBX2 Development Blog

    The SMBX Source Code has been released. Are you going to make use of it? We can’t, no. Not without completely rewriting the entirety of SMBX2 from scratch, at the very least. SMBX2 relies on the used …