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Jason Schreier on his new book, Press Reset, and the human cost of video game development. For the better part of a decade, the video game industry has made more in revenue than Hollywood.
Jason Schreier’s Press Reset investigates how labor conditions in a booming industry became so volatile and precarious. ? Skip to content Skip to footer. How Making Video Games Became a No-Win ...
The book PRESS RESET by Jason Schreier, which hit bookshelves earlier this week, does an incredible job of capturing the struggle that workers in the video game industry go through.
For those not inside the gaming world, it’s easy — and lazy — to see the quickly growing industry through the lens of stereotypes about the people creating games and those making careers of playing ...
Jason Schreier may be a veteran journalist, but journalists can also get it wrong. There’s a really interesting new rumor about the next The Last of Us game, that takes aim at a report from no ...
Forbes contributors publish independent expert analyses and insights. I write about TV shows, movies, video games, entertainment & culture. Kotaku's Jason Schreier has been doing the lord's work ...
Jason Schreier: I think there's this tradition of a culture of NDAs that has spanned all the way back to the '70s and '80s when game developers where very paranoid about cloning and people ...
Grand Theft Auto 6 insider Jason Schreier says he would be pretty “shocked” if Rockstar Games hit its 2025 release date for the game. By Cade Onder. December 10, 2024, 6:18pm.
Jason Schreier’s “Play Nice” tells the story of Blizzard Entertainment from its fratty, debauched ’90s heyday to the height of its corporate glut.
How Making Video Games Became a No-Win Situation Jason Schreier’s Press Reset investigates how labor conditions in a booming industry became so volatile and precarious. Lewis Gordon September 14 ...
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