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Speaking to IGN about the banana-fuelled platformer, Super Mario Odyssey director and Bananza producer Kenta Motokura ...
It's the first internally developed Donkey Kong game since 2004's Jungle Beat.
But a decision was made to jump exclusively to the successor system to take advantage of the better technology.
Nintendo has revealed in a new interview with IGN that Donkey Kong Bananza was originally planned for the Switch 1.
A lengthy Donkey Kong Bananza interview reveals surprising details about its director and how the game first came to be.
Donkey Kong Bananza is the next big thing from Nintendo, and it's not going to be long before we're smashing the ground and ...
Notably, another first-party Nintendo Switch 2 game, Mario Kart World, had a similar path to release. We learned ahead of its launch that Mario Kart World also began on Nintendo Switch 1, but was ...
We spoke with with Kenta Motokura, producer on Nintendo Switch 2 exclusive Donkey Kong Bananza, and Kazuya Takahashi, the game's director, about everything Donkey Kong: behind-the-scenes development, ...
Kazuya Takahashi, who is the director of Donkey Kong Banaza, added to this thought by stating: ...
Motokura recounts meeting with Shigeru Miyamoto who spoke of DK's "unique actions" like the hand slap, and Koizumi, who directed Donkey Kong Jungle Beat, felt that Donkey Kong's "longer, stronger arms ...
Here are five reasons why Donkey Kong Bananza won’t just meet expectations for those wanting an epic platformer, it’s going ...