So I’m a big fan of the newly released indie FPS Oddcore, which mashes all of this stuff up into one stylish game. Out now on Steam via early access, Oddcore doesn’t have much setup. One moment you’re ...
Grabbing the raw mesh, material, blendshape, bone, dynamic bone, etc. data directly from unity, Sends that to Resonite via inter-process communication (using a memory mapped file), Decodes directly in ...
(Red bar in the right corner is the healthbar, Green tent is a healthpack, brown capsule is an ammo pickup for one of the weapons) Godot-FPS-Template Godot 3.5 FPS template with precipitant health and ...