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Valve have turned Steam's FPS counter into a full-on performance monitor, adding loads of potentially useful hardware usage ...
The Lenovo Legion Go S and Asus ROG Ally seemingly exist because there's enough interest in handheld PCs that even a less ...
Valve’s Index VR headset is now more than four years old. Despite its age, the headset continued to sell at a surprising rate over the years—but as they say, nothing lasts forever. Valve ...
The Valve Index 2 could essentially act as a VR Steam Deck, according to new data mining analyzing steamOS and SteamVR updates.If true, this revelation could signal a paradigm shift of VR tech ...
The Valve Deckard could combine everything I love about the Meta Quest 3 with everything that made the Valve Index great – ...
Four years ago today, on April 30, 2019, we were introduced to the Valve Index – an uber-impressive VR headset from the company behind the wildly popular Steam PC gaming platform.
The Witcher 3’s big graphical update was very pretty indeed, but it came with some teething problems on PC and Steam Deck. Like with Elden Ring, Valve issued updates to improve performance for ...
The Steam Deck has recently eclipsed the Steam Controller and Valve Index in the public consciousness, which inspired a new wave of handheld gaming PCs and dramatically improved Linux gaming.
Valve's mysterious new device is likely a follow-up to the Valve Index VR headset rather than the Steam Deck handheld console. The device's wireless capabilities and 5GHz band support suggest it ...
This aligns with Valve’s previous internal labels for products, as the Steam Deck was listed as 1010, and the original Valve Index was previously listed as 1007.
The Valve Index uses DisplayPort 1.2 for its tethered connection to the PC. This is an aging standard, with most of the industry now using DisplayPort 1.4 or HDMI 2.1 for their wired connectivity.
Valve just got sued by Immersion over Steam Deck and Index rumble. Entertainment / ... There’s no mention of Valve’s long-gone Steam Controller, which also used lots of haptic feedback.
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