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This structure makes sense in light of comments ... Ultimately, the animosity and difficulties, along with other issues with BioWare's corporate culture, became too much for Gaider, and he left ...
Darrah is now freelance once more, and has been using some of his time to post YouTube videos about both the company's history and future in what he calls "an unprecedented time for BioWare." ...
Bioware was a developer who once dominated ... who went onto the company’s blog to announce a huge shift in the company’s structure. By “shift,” he didn’t mean simply in the abstract ...
A smaller number of Dragon Age team members are also seeing their roles terminated, and are being offered time to apply to other roles within the company if they so choose. BioWare's structure has ...
So those bones still exist today, but from the structure of ... early in development). BioWare, it should be said, has long had an interesting relationship with parent company EA.
TL;DR: Greg Zeschuk, co-founder of BioWare ... that when working under a massive company such as EA, developers need to learn to work within a set structure. Zeschuk pointed a finger specifically ...
BioWare co-founder Greg Zeschuk has looked back on his time at the company behind Dragon Age ... that is you have to learn to work within the structure and I think we did quite well, if you ...
The good news is that in a new blog post, Bioware reaffirmed that Mass Effect 5 is the company’s focus. This message came from general manager Gary McKay, who also confirmed the bad news ...