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Inspired by Left 4 Dead co-op play, Valve created an entire two-player campaign for Portal 2. Players control two robots, ATLAS and P-Body, as they go through GLaDOS’ test chambers. It focused ...
This project, which combines the GLaDOS Personality Core project from the Portal series with clever microcontroller tinkering, brings a whole new personality to a childhood favorite.
The portal device makes its return for "Portal 2," as does GLaDOS, ... personality sphere who serves as the catalyst for the game's story. The interactions between the player, ...
Stuffing Portal's supervillain into a potato wasn't just a big surprise, it showed us a gentler side of GLaDOS. When you purchase through links on our site, we may earn an affiliate commission ...
Wheatley - the chatty, idiotic AI personality voiced by Stephen Merchant, who eventually becomes Portal 2's main villain - originally stayed dead after GLaDOS kills him at the end of the first ...
Like Half-Life 2, Portal was a personal journey, with Chell’s interactions with GlaDOS and the environment at large perfectly pitched to immerse the player on an unbroken one-to-one level.
I was thinking more of a big hollowed out area under ground, and after they filled that up (WITH SCIENCE!) they decided to dig up. Remember that at the end of the game you're ejected in to a ...
The original Portal had the element of surprise. Its style of first-person physics-based puzzle gameplay was unique. GLaDOS, the murderous robotic villain, was new and vibrant and evil in the most ...
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