News

Pauline is gaming’s original damsel in distress, captured by Donkey Kong as a guy with a hammer dodges barrels and climbs ...
But a decision was made to jump exclusively to the successor system to take advantage of the better technology.
A lengthy Donkey Kong Bananza interview reveals surprising details about its director and how the game first came to be.
Motokura recounts meeting with Shigeru Miyamoto who spoke of DK's "unique actions" like the hand slap, and Koizumi, who directed Donkey Kong Jungle Beat, felt that Donkey Kong's "longer, stronger arms ...
Nintendo has revealed in a new interview with IGN that Donkey Kong Bananza was originally planned for the Switch 1. Producer ...
Takahashi does clarify that their interest in the console went beyond mere processing power; the game makes use of aspects ...
Donkey Kong Bananza is the next big thing from Nintendo, and it's not going to be long before we're smashing the ground and ...
Kazuya Takahashi, who is the director of Donkey Kong Banaza, added to this thought by stating: ...
The creation of Donkey Kong Bananza started with destruction. “What we were really going for was this gameplay experience ...
Notably, another first-party Nintendo Switch 2 game, Mario Kart World, had a similar path to release. We learned ahead of its launch that Mario Kart World also began on Nintendo Switch 1, but was ...
Donkey Kong Bananza was originally in development for the Nintendo Switch before development of the project was moved to the ...