When Anthem launched their proprietary Anthem Room Correction solution, commonly known as ARC, in 2007, it received widespread praise from many corners of the industry for a single reason: it worked ...
Last week, Tim Clark, PC Gamer's resident Arc Raiders die-hard (seriously, he has 530 hours in-game), sat down and spoke with Embark Studios' Virgil Watkins, design director, and Bence Pajor, audio ...
Alexandre Amancio, the studio head at Studio Ellipsis, has had a storied career. At Ubisoft, he was the art director on Far Cry 2, followed by the creative director on Assassin's Creed Revelations and ...
At EVO 2025, we had a lot of time to talk to a lot of developers about the latest happenings in fighting games and what lies in the future. We also just so happened to have a chance to talk with Arc ...
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