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A sleep-destroying puzzle metroidvania of baffling depth, Animal Well may go down in history as one of the genre's best. PC Gamer's got your back Our experienced team dedicates many hours to every ...
Animal Well is a game that operates in layers, some of which I imagine a lot of players may never even see. Let’s start with the foundation. When the adventure begins, ...
Animal Well is a "Metroidvania" — a genre that emphasizes non-linear and open-ended exploration through a large world, with progression tied to finding and using new items and abilities.
There are five locations on Animal Well’s map where the kangaroo can spawn.It will move to one of the other four locations whenever you spot it, so you’ll have to check each spot if you’re ...
Mind-bending puzzle metroidvania Animal Well just released yesterday, and already a community of players is tearing the game apart to solve a ridiculously complicated puzzle that requires at least ...
Dive into the mysterious depths of Animal Well in our latest discussion, where Reb's glowing review scores it a 9! This game is a treasure trove of secrets, so we recommend going in blind to fully ...
Animal Well creator Basso previously worked as a programmer for game studios including NetherRealm, and founded his indie studio, Shared Memory, in 2020. The studio is just him, ...
At first, Animal Well looks like a Metroidvania — a 2D platformer where you explore and gain abilities over time — but the more you play, the less Metroidvania it becomes.
Though I loved Animal Well’s novel take on traditional movement abilities — the tools it provides possess multiple clever uses — platforming itself often felt demoralizing.Initially, Animal ...
Animal Well has only been out for a few days and already speedrunners are figuring out the quickest way to roll credits. Some are already beating the game in under five minutes.
Animal Well is split into four different animal-themed quadrants that are color-coded on the map: pink, green, dark blue, and light blue.
For Animal Well, Basso worked alone for nearly 80 hours each week to design its game engine, animations, music and more, relying on savings he earned at large studios like NetherRealm, ...